Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment.
Marked Target – The temporary red marker on the victim has been toned down.
Momentum – Fixed issues with speed not being retained.
This would then stack with Gun Perks and the Foregrip Attachment.
Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil.
The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate.
The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS.
Updated snipers to have more flinch when getting shot.
Reduced bonus of the Quickdraw attachment on snipers.
The Tracking Chip optic's visuals have been improved.
These changes are to promote more stationary aiming and firing with these optics.
Because these optics are less zoomed in, the view bounce and the sway are felt less.
For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player's view bounce when moving.
Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player's eye.
Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers.
Once the scope reaches the player's eye, the bullet spread goes instantly to zero.
Bullet spread at the hip no longer gets smaller as the player ADS's.
Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.
Slightly increased the one shot kill range.
Shotgun damage at longer range has been increased.
Increased the consistency of shotgun damage.
"Here are some of the immediate tweaks we will be implementing." "We received a ton of great data from the Beta, allowing us to take a hard look at all of the guns and we will make changes as needed," explained ashtonisVULCAN.